Hollow is an atmospheric hayride utilizing Leap Motion and Oculus Rift DK1 in Unreal 4. This project was created to be an introduction to VR and new technologies. Originally created at a game jam for the Oculus Rift it quickly progressed and eventually we integrated Leap Motion hand tracking controls. It won 8th place nationally in the Leap Motion 3D Jam and won the Microsoft //GameOn competition as well as an Unreal Dev Grant. I acted as the lead programmer, animator, and 3D modeler during production. I also handled VR and Leap Motion integration.

March, 2015
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